Changing colors palette was not working in 32 bits desktop mode. Fixed
27/09/1999 - 10:40
A note about
the speed selection option I added yesterday: This option is intended at
those with fast machines. If you have 150+ fps, you'll be able to go up
to 3 times the spectrum speed and if you can display 200 fps, up to 4 times
the speccy speed. If you computer can barely display 50 fps, this option
is useless. This is especially useful in 3D games like Darkside or Driller
which are very slow.
update: Added shortcuts to speed selection options (CTRL+F5...CTRL+F8).
Added a speed selection option (x1,x2,x3,x4).
Added option to change colors palette (dark,normal or light). A strange
side-effect is that the emulator is even faster now since I completely
changed my palette creation routine (for the record, I had previously macros
which were used to define colors and now I have a CreatePalette() function
which dynamically creates palette using variables instead of macros).
update: color palette has been fixed (there was a problem with white color).
I did some optimizations and the emulator is faster (I cannot exactly tell
how much). Slower PC owners should be a bit more happy now. Please can
you report me the speed difference between V0.61/V0.62 ?
- A new
version, with some minor speed enhancements, is on its way. Also, I'm working
on a scanline emulation (border) instead of a screen emulation, and I need
help about its DirectX implementation. It already works but I have problems
with the DirectX Lock() and Unlock() functions (the emulator crashes if
the windows looses or regains focus, because apparently you cannot have
more then 50 ms between a Lock()/Unlock() operation).
Complete support for .z80 files. I promised it yesterday, here it is !